Summary
Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. nnAs part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
Description
Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) – the central, fully programmable hub of Apple's world-class GPUs. nnIn this role you will:nn- Modify and maintain UVM-based verification test bench components and environmentsnn- Modify and maintain Object-oriented functional models of the underlying designnn- Develop comprehensive constrained random test suitesnn- Run simulations and debug design and test environment issuesnn- Create u0026 analyze functional coverage, enhance the test environment to target coverage holesnn- Work with GPU µArch u0026 Design teams to clarify features and improve design specifications
Minimum Qualifications
BS in an engineering or computer science field with coursework in Computer ArchitecturenExperience with C++ or a similar Object Oriented programming languagenExperience with Verilog or other HDLs
Preferred Qualifications
MS with Advanced Computer Architecture coursework covering superscalar or OOO executionnFamiliarity with GPU or SIMD architecturesnFamiliarity with verification methodologies like UVM/OVMnFamiliarity with scripting languages such as Python, Ruby, or PerlnExperience debugging highly complex logic designs or Object Oriented softwarenExperience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)nAttention to detail in strict completeness of specifications, sign-off checklists, and reviewsnExcellent communication skills and ability to learn
Pay & Benefits
u003cpu003eApple accepts applications to this posting on an ongoing basis.u003c/pu003e