Streaming media domain experience is mandatory. Client interview is mandatory.
8+ years of relevant experience in architecture & design, prototyping, software development & implementation plan, code review and unit testing for consumer electronic devices.
Bachelors degree or higher in Computer Science, Electronics or equivalent field.
Proficient in C, C++/C++11, JavaScript, JSON.
Multi-threading, Cmake build system, Cross compilation, Linux understanding (process, filesystem, permission, memory), Linux shared library analysis, Linux IPC/message queues, Parse & analyze journald logs, Debug core dump files, Troubleshooting.
Boost ASIO, Linux boot-up, Linux interprocess communication, Linux Services/Daemon, Socket Programming, OOAD (Object-Oriented Analysis and Design), C++ 14 & 17 features (std::optional, std::async etc.)
Adaptive media streaming client-side integration, Media playback, Multimedia frameworks - Gstreamer, ffmpeg, Wayland / directfb, Apple airplay media content delivery to player, Used PlayReady DRM 4.x
Collaborate with cross-functional teams, Effective communication, Convey ideas clearly in short-time.
Preferred: Websockets, REST API, SnapCraft, Docker, Conan pkg manager, Github actions, Cmake, make, meson build system, Unit test frameworks - Catch2, GoogleTest, BDD test framework, Rust, Python, Jira, Shell scripting