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Unity Game Developer for Robotics Startup

๐Ÿ“ŒBelgrade, Serbia ๐Ÿ‡ท๐Ÿ‡ธ

โฑ๏ธŽ full-time

๐Ÿง™โ€โ™‚๏ธ mid-level

hybrid

About the Role

We are a US startup opening an office in Belgrade and we are looking for a Unity Game Developer to build a high-fidelity simulation environment for testing, training, and validating robotic systems. This simulator will be a critical tool for developing real-world robotics applications, enabling safe and scalable validation of control algorithms, AI models, and sensor integrations.


Responsibilities

  • Develop a realistic simulation environment for robotic systems using Unity3D and C# .
  • Implement physics-based models , including rigid body dynamics and real-time sensor emulation.
  • Create realistic environments with terrain, weather conditions, and obstacle interactions.
  • Optimize the simulator for high performance , ensuring real-time execution of physics-based simulations.
  • Work with robotics engineers and AI developers to integrate control systems, perception models, and decision-making algorithms.
  • Develop custom tools and plugins to enhance simulation capabilities, such as logging, visualization, and replay analysis.


Requirements

  • Strong experience with Unity3D and C# .
  • Knowledge of real-time physics engines (Unity Physics, NVIDIA PhysX, Bullet, Mujoco etc.).
  • Experience with 3D graphics, shaders, and performance optimization .
  • Understanding of robotics concepts , such as kinematics, sensor simulation, and control systems.
  • Strong problem-solving skills and ability to work in a fast-paced development environment.


Why Join Us?

  • Work on cutting-edge robotics simulation technology.
  • Collaborate with a multidisciplinary team of engineers, AI researchers, and roboticists.
  • Flexible work environment (hybrid options available).
  • Opportunity to contribute to next-generation robotics innovations
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  • Employment

    โฑ๏ธŽ full-time

  • Experience

    ๐Ÿง™โ€โ™‚๏ธ mid-level

  • Working model

    hybrid

  • Skills
  • Industry
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