Graphics RTL Design Engineer

Apple 

📍 Austin, United States 🇺🇸

full-time
entry-level
Expired
Posted —
This job posting has expired View All RTL Design Engineer Jobs

Key Skills

VerilogGPUmicroarchitecturesynthesistiming

Industry

SemiconductorConsumer Electronics

Job Description

Summary

Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Engineering group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day!

Description

As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to cutting edge microarchitectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with cross-functional teams in architecture, validation, modeling, and physical design.

Minimum Qualifications

Understanding of fundamental computer architecture principlesnAbility to code using System Verilog HDLnKnowledge of logic design, including simulation and debugnUnderstanding of timing analysisnBS + Minimum of 0 years of experience

Preferred Qualifications

Familiarity with backend tools and flows: synthesis, placement, and routingnUnderstanding of hardware performancenExperience with scripting languages such as Python, Ruby, or PerlnAbility to work well in a team in order to be productive under aggressive product schedules

Pay & Benefits

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