Role and Responsibilities
•Define GPU compiler software architecture and interfaces.
•Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
•Collaborate with Driver team, HW team to implement new API & HW features.
•Collaborate with Driver team, HW team to improve/tune performance & power consumption.
•Execute & deliver to meet milestones/schedules.
•Analyze and debug code generation issues.
•Analyze and influence future GPU architectures.
•Construct reliable & trustable relationships across teams internally & externally.
Main Requirements and Qualifications
-
Requirement
-
•BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
-
•Working experience on product compiler, compiler tools such as assembler, linker development.
-
•Hands-on knowledge/experience on C/C++ programming.
-
•Hands-on knowledge/experience on state-of-the-art compiler optimization/transformation techniques.
-
•Hands-on knowledge/experience on LLVM.
-
•Strong written & verbal communication skills.
-
•Strong teamwork skill and execution capability.
-
•Strong problem solving, root causing and debugging skills.
-
•Strong self-driven skills.
-
•Preferred skills:
-
-Knowledge/experience on GPU/GPU pipeline and GPU architecture.
-
-Knowledge/experience on SIMD architecture.
-
-Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
-
-Knowledge/experience on leveraging AI in compiler/tool/optimization development.