Firmware Software Engineer IV

Iron Systems 

📍 Redmond, United States 🇺🇸

full-time
mid-level
Expired
Posted —
This job posting has expired View All Embedded Software Engineer Jobs

Key Skills

UnityPythonC#UnrealGit

Industry

Consumer ElectronicsRobotics

Job Description

Iron Systems is an innovative, customer-focused provider of custom-built computing infrastructure platforms such as network servers, storage, OEM/ODM appliances & embedded systems. For more than 15 years, customer have trusted us for our innovative problem solving combined with holistic design, engineering, manufacturing, logistic and global support services.

Job Title: Firmware Software Engineer IV

Location: US - WA - Redmond

Job Description

  • As a Software Engineer IV at Meta Reality Labs, you will explore, prototype, and build experiences that define the future of how people interact in the Metaverse.
  • Working with our Research Team, you will develop software infrastructure to interface with hardware and help create and test experiences toward redefining the future of human interaction in XR.
  • We are looking for someone who loves solving novel problems from first principles.
  • Join a world-class team experimenting with bold ideas in areas including optics, haptics, tracking, displays, computer vision, user experience, audio, and perceptual psychology.
  • Work alongside expert Interaction Designers, Scientists, Mechanical Engineers, Electrical Engineers, and Software Engineers to create the technology that makes immersive XR experiences pervasive and universal. Your work will be used in building research platforms, user research studies, technology demos, and proof-of-concept prototypes.
  • The ideal candidate is a highly creative individual who has expertise in 3D interactive experiences and proficiency in Unity. Join the adventure of a lifetime as we make science fiction real and change the world.
  • You’ll be responsible for designing and developing infrastructure and interactions within Unity.
  • Your work will entail supporting ongoing projects, building new infrastructure, and ensuring parity of useful Unreal and Unity infrastructure.
  • You’ll work closely with designers, engineers, and researchers at Reality Labs Research. This position is full-time and based in Redmond.

Responsibilities:

  • Build software tools, infrastructure, documentation, and other systems that will be used by designers, researchers, and engineers to improve and assist their work.
  • Train deep learning models for use in interaction explorations and design.
  • Work with researchers to design, test, and iterate on prototypes and user studies.
  • Integrate, validate, and optimize data in pipelines by using scripts if needed.
  • Produce and maintain documentation on tools, methods, training, and processes for consultation and future reference.
  • Develop and maintain tools surrounding integrated machine learning infrastructure.
  • Design and develop core tools (UI, I/O modules) into the pipeline.
  • Work closely with design, research, and other development team members to further develop pipelines and workflows.

Minimum Qualifications:

  • BS in Computer Science, OR equivalent game development/engine experience.
  • 3-5+ years of prototyping or game development related experience.
  • 4+ years development experience in Python, C#, or C++.
  • 3+ years of experience with Unreal (infrastructure/tools/plugins).
  • Knowledge in game development, tools, and pipelines including: working with 3D assets, scripting/tool development, shaders (GLSL/HSLG), VFX, post-processing, and/or procedural effects and animations.
  • Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.

Preferred Qualifications:

  • Knowledge of UI development for Tools (React, QT).
  • Experience working with source control (Git, Perforce, Mercurial).
  • 3D authoring software (3DS Max, Maya, Blender, Cinema 4D).
  • Experience with AR/VR development.
  • Proficiency with game engine development.
  • Experience working with designers and research scientists.
  • Full stack backend experience, including server-side infrastructure and database management.
  • 3D art/design experience (e.g., character/motion rigging and animation).