Job Overview: Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real time performance. The role is hands on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross discipline collaboration.
Education
• Bachelor's degree in computer science, Electrical Engineering, Electronic Engineering, or a closely related field.
Graphics Software Development Engineer Key responsibilities:
• Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.
• Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.
• Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.
• Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.
• Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.
• Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.
• Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.
• Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.
Required Skills and Qualifications for Lead/Engineer:
• Graphics Software Development Engineer GUI and HMI experience: 6 to 12 years in GUI/HMI software development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine.
• UI/UX asset handling: Hands on experience extracting and preparing assets from Photoshop, After Effects, Figma, Illustrator, and Confluence.
• Real time animation modeling: Practical experience modeling animations and effects in Altia Design, Kanzi Studio, Unity, or Unreal Engine.
• Model Based Development: Simulink/State flow and code generation tools (Embedded Coder, Target Link).
• Programming and scripting: C/C++/C# and scripting with MATLAB and Python.
• Software architecture and integration: Strong knowledge of modular architecture design and system integration practices.
• AUTOSAR Familiarity — Working knowledge of AUTOSAR Classic and Adaptive concepts.
• Requirements and change management: Experience analyzing requirements and change requests, estimating development effort, and modeling requirements.
• Debugging and verification — Proven hands on software debugging skills across development and target environments.
• Performance profiling and optimization: Experience profiling and optimizing CPU/GPU workloads and embedded rendering performance.
• 3D asset optimization: Practical skills optimizing 3D assets (Blender, Maya, 3ds Max) for runtime performance.
• Testing and logging tools: Experience with test harnesses, logging, and trace analysis tools.
• Hardware knowledge: Familiarity with automotive SoCs and microcontroller constraints.
• Process automation and CI/CD: Hands on experience automating builds, tests, and CI/CD pipelines for embedded software.
• Version control: Proficiency with Git, GitHub, SVN or equivalent versioning tools.
• PLM/ALM tools: Experience with Jira, Polarion, Jazz, or similar product/application lifecycle management systems.
• Supplier and cross functional coordination: Proven ability to coordinate external personnel and cross functional teams.
• Communication: Fluency in English for global collaboration and reporting.
• Mindset: Strong problem solving orientation, diligence, and focus on process optimization
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