Graphics Software Engineer

Ascendion 

📍 United States, United States 🇺🇸

full-time
mid-level
120000
remote
Expired
Posted —
This job posting has expired View All Embedded Software Engineer Jobs

Key Skills

DirectXHLSLSPIRVprofilingGPUView

Industry

Consumer ElectronicsAutomotive

Job Description

About Ascendion

Ascendion is a full-service digital engineering solutions company. We make and manage software platforms and products that power growth and deliver captivating experiences to consumers and employees. Our engineering, cloud, data, experience design, and talent solution capabilities accelerate transformation and impact for enterprise clients. Headquartered in New Jersey, our workforce of 6,000+ Ascenders delivers solutions from around the globe. Ascendion is built differently to engineer the next.


Ascendion | Engineering to elevate life

We have a culture built on opportunity, inclusion, and a spirit of partnership. Come, change the world with us:

  • Build the coolest tech for the world’s leading brands
  • Solve complex problems - and learn new skills
  • Experience the power of transforming digital engineering for Fortune 500 clients
  • Master your craft with leading training programs and hands-on experience


Experience a community of change makers!

Join a culture of high-performing innovators with endless ideas and a passion for tech. Our culture is the fabric of our company, and it is what makes us unique and diverse. The way we share ideas, learning, experiences, successes, and joy allows everyone to be their best at Ascendion.

About the Role

This is a Software Development Engineer position located in Redmond, 98052. The candidate must be able to meet remote work requirements and can work out of any US time zone.


Job Title:

Graphics Software Development Engineer

Key Responsibilities

  • Reproduce reported DirectX 12 performance issues from data produced by the testing lab.
  • Capture GPU/CPU profiles and traces using tools such as PIX, GPUView/ETW, and vendor profilers to identify bottlenecks.
  • Analyze traces and performance counters to isolate the likely root cause and propose actionable next steps.
  • Create clear performance write-ups with reproduction steps, captures, metrics, and a concise summary of suspected hotspots.
  • Partner with graphics driver and runtime engineers to validate hypotheses, test fixes, and confirm performance improvements and regressions.


Minimum Qualifications

  • Understanding of real-time rendering fundamentals and the GPU graphics pipeline.
  • Understanding of GPU architecture basics and shader ISA at a high level.
  • DirectX 12 familiarity and basic shader concepts in HLSL & SPIRV.
  • Hands-on experience with profiling tools and interpreting timing/counter data.


Desired Qualifications

  • Hands-on graphics experience.
  • Familiarity with graphics and performance analysis tooling.
  • Hardware architecture knowledge.
  • Experience identifying performance bottlenecks through trace collection and analysis.


Location: Remote, USA

Salary and Other Compensation: The annual [salary/hourly rate] for this position is between [$120,000 - $133,000 annually]. Factors which may affect pay within this range may include geography/market, skills, education, experience and other qualifications of the successful candidate.


Benefits: The Company offers the following benefits for this position, subject to applicable eligibility requirements: [medical insurance] [dental insurance] [vision insurance] [401(k) retirement plan] [life insurance] [long-term disability insurance] [short-term disability insurance]. The Paid time off benefits meet the paid sick and safe time laws that pertains to the City/ State] [10-15 days of paid vacation time] [6 paid holidays and 1 floating holiday per calendar year] [Ascendion Learning Management System]


Want to change the world? Let us know.

Tell us about your experiences, education, and ambitions. Bring your knowledge, unique viewpoint, and creativity to the table. Let’s talk!