PROJECT INFORMATION:
Industry: Automotive
Start: ASAP (max 1 month notice).
Rate: depending on experience.
Contract: B2B 2 months + possible prolongations in future.
Remote: 100%
Location: remote/
Project language: English.
Business trips: none
Recruitment process: 1 interview - 45min.
Summary:
The Embedded Software Engineer role focuses on transforming the Unity-based instrument cluster application into a standalone Unity app that can be ported to Android. The primary goal is to achieve decoupling for enhanced performance and adaptability within automotive systems.
Core Responsibilities:
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Decouple the Client’s scene from the main Unity application.
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Isolate and extract assets and scripts for migration into a new Unity project.
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Implement data reception from a C++ backend on Linux and Android interfaces.
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Create standalone deployment settings for both Linux and Android platforms.
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Adapt the Unity application for optimal Android performance and compliance with system requirements.
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Conduct testing and validation to ensure performance and quality on target devices.
Key Requirements:
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Experience with Unity development.
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Strong understanding of C++ for backend integration.
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Proficiency in Android development and JNI.
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Experience with graphics APIs, particularly Vulkan.
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Knowledge in data synchronization and thread management in Unity.
Nice to Have:
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Experience with automotive or embedded systems.
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Familiarity with AIDL and shared memory concepts.
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Various strategies for performance optimization in real-time applications.
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Background in UI/UX relevant to embedded environments.
Other Details:
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Team Structure: Part of a larger development team focusing on automotive applications.
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Tools/Methodologies: Unity, C++, Android SDK, Vulkan.